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Marco Taffelli
Marco Taffelli
Senior 3D Character Artist at FORGE Studios
Novara, Italy

Skills

Character ModelingLow-poly ModelingHigh-poly ModelingTexturingRetopologyDigital SculptingUV MappingGame DevelopmentPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Mari
Mari
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Alone in the Dark
    • Year
      2024
    • Role
      Senior 3D Character Artist
    • Company
      FORGE Studio for Pieces Interactive
    • Mobile Game
      Invincible: Guarding the Globe
    • Year
      2024
    • Role
      3D Character Artist
    • Company
      FORGE Studio for UBISOFT Barcelona
    • Mobile Game
      WARHAMMER 40.000: TACTICUS
    • Year
      2022
    • Role
      3D Character Artist
    • Company
      FORGE Studio for Snowprint Studio
    • Mobile Game
      Rivengard
    • Year
      2021
    • Role
      3D Character Artist
    • Company
      FORGE Studio for Snowprint Studio
    • Video Game
      ARAGAMI 2
    • Year
      2021
    • Role
      3D Character Artist
    • Company
      FORGE Studios for LINCE WORKS
    • Video Game
      MARIO+Rabbids KINGDOM BATTLE
    • Year
      2017
    • Role
      Junior 3D Artist (character)
    • Company
      UBISOFT Milan

Experience

  • Freelancer Character Artist at FORGE Studios
    Italy
    March 2020 - Present

  • 3D Artist at Studio Bozzetto &Co
    Milan, Italy
    January 2018 - September 2018

  • 3D Artist at Studio Bozzetto &Co
    Milan, Italy
    November 2016 - March 2017
  • Junior 3D Artist at UBISOFT Milan
    Milan, Italy
    August 2016 - November 2016

  • 3D Artist at Studio Bozzetto &Co
    Milan, Italy
    July 2016 - August 2016

    Environment modeling and texturing

    https://vimeo.com/194958727

  • Junior 3D Artist at Ubisoft Milan
    Milan, Italy
    April 2015 - October 2015

    - Modeling and texturing of realtime quality characters

    - Modeling of highpoly models for normal maps

    - Import Model in realtime Engine